.. |TexText| replace:: **TexText 0.11** .. role:: bash(code) :language: bash :class: highlight .. role:: latex(code) :language: latex :class: highlight .. _tt0x-troubleshooting: Troubleshooting (TexText 0.11) ------------------------------ There are three main reasons why something may went wrong: 1. Your LaTeX code contains invalid commands or syntax errors. 2. The installed toolchain for the conversion of your code to a valid SVG element is for some reason broken. 3. |TexText| contains a bug and you are the person who discovers it! |TexText| helps you to resolve such issues by offering detailed error and logging information. This section is structured as follows: .. contents:: :local: .. _tt0x-trouble_latex: LaTeX and toolchain errors ~~~~~~~~~~~~~~~~~~~~~~~~~~ If compilation of your LaTeX code fails |TexText| opens a dialog displaying the cause of the failure. In most cases a syntax error in your code will be the reason. |TexText| filters the relevant information from the compiler output and displays it: .. figure:: ../images/textext-error-dialog-simple.png :scale: 50 % :alt: Simple error dialog If you would like to see the full output of the LaTeX processor, click on the ``+`` left to the ``stdout`` label: .. figure:: ../images/textext-error-dialog-stdout.png :scale: 50 % :alt: Error dialog with stdout Sometimes nothing meaningful can be stripped from the LaTeX processor output, or nothing has been produced by LaTeX which can be parsed by |TexText|: .. figure:: ../images/textext-error-dialog-empty.png :scale: 50 % :alt: empty error dialog Most likely something serious failed during compilation and you may find additional information under ``stderr`` , click on the ``+`` left to this label: .. figure:: ../images/textext-error-dialog-stderr.png :scale: 50 % :alt: Error dialog with stderr In that case follow the information given in the window (in the example given here: open the pdflatex.log in the AppData path). .. note:: The ``stderr`` option is only available when errors have been piped by the failed command. .. _tt0x-trouble_bugs: Bugs in |TexText| ~~~~~~~~~~~~~~~~~ Of course, |TexText| may contain bugs which may crash the plugin. If this happens an Inkscape error dialog is opened that will show something like this: .. figure:: ../images/textext-error-dialog-python-error-1.png :scale: 50 % :alt: Error dialog after failed execution Note the advice at the end of the text view: You should run the extension again. Then, a logging mechanism is started which writes its result into the Inkscape error dialog: .. figure:: ../images/textext-error-dialog-python-error-2.png :scale: 50 % :alt: Error dialog after failed execution, second run You can use this information to further analyze the problem or to open an issue on GitHub asking for help: https://github.com/textext/textext/issues/new .. important:: Please carefully read the instructions in the issue template on GitHub so you pass all the required information to the developer team. .. _tt0x-trouble_manual_compile: Manual use of the toolchain ~~~~~~~~~~~~~~~~~~~~~~~~~~~ For debugging purposes it may be required to manually process the steps usually done automatically by |TexText|. This procedure is also helpful if the result generated by |TexText| does not match your expectations at all and you are unsure if this is an error of |TexText| itself or of the programs used in the toolchain. Here is what you have to do in such cases: 1. Create a LaTeX document ``test.tex`` with the following content: .. code-block:: latex \documentclass{article} \usepackage{amsmath,amsthm,amssymb,amsfonts} \usepackage{color} \pagestyle{empty} \begin{document} % ***Your code*** \end{document} Replace ``% ***Your code***`` by the LaTeX code you want to compile and save the file to disk. 2. Open a Terminal (Linux, MacOS) or Command Window (Windows) - On Linux: Open a file manager (e.g. Nautilus, Dolphin), navigate to directory of ``test.tex``. Right click and select ``Open in Terminal`` (Nautilus) or simply press ``F4`` (Dolphin). - On Windows: Open the explorer, navigate to the directory of ``test.tex`` and press ``SHIFT + F10``, then select ``Open Command Window Here`` from the context menu. 3. Compile this file using the command .. code-block:: bash pdflatex test.tex -interaction=nonstopmode -halt-on-error .. note:: On Windows it may be required to put the name of the directory in which ``pdflatex.exe`` resides in front of ``pdflatex``, e.g. ``c:\Program Files\MiKTeX 2.9\miktex\bin\x64\``. 4. If compilation succeeds open the generated file ``test.pdf`` with a pdf viewer and check its content. If it is as expected proceed with the next step. 5. Check if the conversion from ``pdf`` to ``svg`` succeeds: - If you use ``pstoedit + ghostscript`` enter the command .. code-block:: bash pstoedit -f plot-svg test.pdf test.svg -dt -ssp -psarg -r9600x9600 -pta .. note:: On Windows it may be required to put the name of the directory in which ``pstoedit.exe`` resides in front of ``pstoedit``, e.g. ``c:\Program Files\pstoedit\``. - If you use ``pdf2svg`` enter the command .. code-block:: bash pdf2svg test.pdf test.svg .. note:: On Windows it may be required to put the name of the directory in which ``pdf2svg.exe`` resides in front of ``pdf2svg``, e.g. ``c:\Program Files\pdf2svg\``. - Open the generated file ``test.svg`` with Inkscape. 6. Check the generation from ``svg`` to ``png`` for the preview image succeeds - Enter the command .. code-block:: bash inkscape -f test.svg --export-png test.png --export-id content --export-id-only --export-dpi=200 .. note:: On Windows it may be required to put the name of the directory in which ``inkscape.exe`` resides in front of ``inkscape``, e.g. ``c:\Program Files\Inkscape\``.